/**
 * We are in the game now!
 */
#ifndef __GAME_H
#define __GAME_H

#define MOVE_PIXELS_PER_TICK 2
#define NUM_DUNGEON_SEGMENTS 40

extern int game_time; // in ticks passed since game start
extern int controlled_player;

extern void game_init(void);
extern void game_seed(unsigned long s);
extern void game_update(void);
extern void game_draw(void);
extern void game_cleanup(void);

#endif
